In question to be cancelled or the developer to threaten to cut funding. What often happens in these instances are for the game Meet a certain target date or deciding not to invest further funding in theĭevelopment of the game. Too common the video game industry and often is due the publisher wanting to The game to market before it was polished & completed. Publisher (Bethesda Softworks) forcing the developer (Mad Doc Software) to push The issues the game faced (a fewīugs and unimplemented developer stated features) were a result of the Issues but nothing them were game breaking. I am not going to be dishonest about it and will admit Legacy that ad a few This is huge as this isĪlmost unheard of for this to be done and gives the game a lot of extra valueīeyond just the stock version on the game that is on the XBOX 360. Or tweaks to the existing ships and new missions). Released the developer tools to allow the mods to game (that means: new ships * Also the developer (Mad Doc Software) at the request of fans of the game *Lets the play be able to play as any of the 4 factions in deathmatches * It Features all of the well know ships in the Trek universe (Federation, Writers and stories are often paper thin if not abysmal) Fontana wrote the story (this is huge as she is a well respected Trek * The game covers all 5 Trek TV series and all 3 Trek eras * All 5 Trek Captains reprise their roles by lending their voice talent to the game Here is why Legacy in my opinion is the best Star Trek game ever: Year by the Official XBOX Magazine they called the game “almost Star Trek: Legacy got 8.0 out of 10 when it was reviewedĢ006 in the Official XBOX magazine (also in a retrospective review done last Take it seriously as Legacy is one of the best Star Trek games ever created. The list leaves out Star Trek: Legacy therefore I cannot The game, and its sequels, spawned a huge community that produced countless mods and enhancements, making the Starfleet Command series still enjoyable and playable even today. For those who mastered the mechanics, however, Starfleet Command offered a rewarding experience for countless ship captains. Gameplay was complicated and demanding, with players forced to manage shields, weapons, crew, and unique special abilities all while in the heat of combat. Players can embark upon a solo campaign, in which they earn skills and accolades during missions that can be used to upgrade their ship and crew, fight quick skirmishes, or battle friends in groundbreaking multiplayer contests. Players can join the fight on any one of six sides, including obvious choices such Federation, Klingon, and Romulan, as well as more mysterious options like the Gorn, Hyrdran Kingdom, and Lyran Star Empire. Starfleet Command, a starship-based operations and combat game, successfully adapted the popular Star Fleet Battles board game and, as a result, brought the genre to a much broader audience.
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